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Warhammer Age Of Sigmar Skirmish


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Warhammer Age Of Sigmar Skirmish
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Lying forgotten in the Desert of Bones, the ruins of the spectacular ancient city Shadespire are brimming with untold riches and power, ripe for the taking. Though it is now a mere skeleton after being put to the torch by Nagash, the city's treasures remain, a morbid hint at the splendour that existed before Shadespire’s soul was torn away…

Take command of a small warband of warriors and put your skill, wit and determination to the test with Warhammer Age of Sigmar: Skirmish: a book containing the information and rules needed to fight Skirmish battles – including a hard-fought campaign amidst the ruins of Shadespire! Assemble a small warband of single models and take to the gaming table, building renown and adding to your warband with every glorious victory.

Within this 40-page softback book, you’ll find:

Skirmish Rules

- A set of simple modifications for the core rules of Warhammer Age of Sigmar that introduce skirmish battles – small-scale, intense fights between anything from a trio of models to a marauding band of fifteen models and upwards;
- Details of battling in skirmish formation – models fight as individuals, rather than groups, meaning each model is treated as a single unit. This alters the way certain effects and abilities work in a subtle way, and emphasises fast, aggressive, tactical gameplay;
- The General: each player chooses a general from the Heroes in their warband, who can use a command ability, artefact of power, and three new wizard spells from the tables supplied in the Skirmish rules;
- Battleshock: again, tweaked from the core Warhammer Age of Sigmar rules to encourage fast, brutal gaming, Battleshock can turn the tide of war in a single dice roll – you better hope your general is stoic in the face of slaughter!
- All-new command abilities, artefacts of power and mysterious terrain rules;
- Clarification regarding summoning and generation of extra attacks and hit rolls in Skirmish games.

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